![]() " I’ve been joking with people recently that our flighting program is about running into every wall we can so come release day we’ve already found all the walls.Both goals have been a true challenge to balance, especially against the expectations of what it means to be a “next-gen” title, but through some incredible team collaboration, hard work, and community feedback we are hoping to land something that everyone will really enjoy and appreciate. This is our artistic interpretation of a beautiful world to exist within – rather than something that is purely grounded in photo realism. With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that doesn’t overwhelm with unnecessary complexity where readability and clear artistic composition prevail. As far as “Simplicity” is concerned, we wanted to ensure that we steer away from overly noisy designs and details which is a key takeaway for the team coming off Halo 5. For “Legacy” we really want players to feel like they are experiencing a game that they remember fondly ( Halo: Combat Evolved), but with modernized graphics of course. JD – As far as our artistic goals for the campaign goes, we have focused on two key themes, “Legacy” and “Simplicity”, when it comes to the visual experience we are building.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |