** Use CheatEngine to detect the place where the game freezes. * Use ML or SALA to get an address where an error occurs. Check if compressed low-res images are there. ![]() Stack: 0x4CDCDE > Error Problem: Corrupted texture format (problem with lowres images). Fix: Error: 0x7ECABB Type: Crash when TXD with texture is loading. Fix: Fix the water.dat Error: 0圆F5702 Type: Crash Stack: Problem: Too many objects? Some unknown limit. Error: 0圆E9248 Type: Crash when looking at water Stack: Problem: Water-related bug (incorrect water.dat?) (at water rendering). Error: 0x5DC425 Type: Crash Stack: Problem: Incorrect collision material (improper material ID). Fix: Need to increase Ipl instances limit (or try to split IPL into few IPLs). ![]() Fix: Fix gta.dat Error: 0x5BA12B Type: Crash Stack: Problem: Broken Ipl instances limit (1000) - maximum count of lines inside INST section in IPL file. Error: 0x5B51F7 Type: Crash Stack: Problem: IPL-related. Error: 0x534134 Type: Crash at loading Stack: Problem: Improper COL (or missed) Fix: Fix the collisions, check if COLs are presented inside IMG and IMG itself is loaded in gta.dat. Fix: Add the TXD into IMG or remove related objects from IDE/IPL. Current database is short, but I'll try to expand it in future since I myself working on globalmap project.Įrror: 0x40E179 * Type: Game freezes when looking at object ** Stack: Problem: TXD (or any other resource (except DFF)?) is not presented inside IMG.
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